11/7/2023 0 Comments Anno 1800 metacritic![]() ![]() But after several more gameplay hours I'm no longer convinced and the reason is the lack of active pause, which is not an issue in the first hours of play, but as you progress your empire management is getting really complex ( that can be considered benefit till the moment your empire become unmanagable in real time). Game is really cool and I was pretty sure I'll pay the price to be able to keep playing after trial ends. Once you start playing it's hard to stop. I decided to use free weekend with Anno 1808 to give it a try and first impression was great. Game is really cool and I was pretty sure I'll pay the price to be I approached Anno games in the past, but never was a big fan of it and did not spent much time in previous titles - I prefered series like Civilization, Europa Universalis, Panzer Corps. ![]() I approached Anno games in the past, but never was a big fan of it and did not spent much time in previous titles - I prefered series like Civilization, Europa Universalis, Panzer Corps. I planed to remove all farmland and low tier industry and delegate production to my lesser islands for import, this would create more room for housing while simultaneously improve the attractiveness of my city by remove ugly industry. I found myself unable to sleep as my mind was abuzz with planning how I would structure my settlements. Take your time, play the game on easy, you're meant to be able to chill and play with a slight bit of stimulation. Once you've learned an optimal build pattern then you'll find the game becomes quite easy, as untidy management will slowly become an insidious killer, not just because untidy=not optimal, but become the mess will overwhelm and confuse you. I'm on my second play through and I'm working on optimizing my main island by refining trade routes and delegating certain island to specialize in certain goods, such as having farmer only island or an island that specializes in heavy industry (steel weapons ect). There's a nice complexity to this game, it shouldn't be over whelming after your second playthrough. In order to fulfill the needs of higher tiers you'll have to send out a ship on an expedition to South America, this way you'll be able to crate an intercontinental trade route and supply your population with goods such as rum, coffee, cigars and cotton. There's a class system which begins at farmers, workers and moves up all the way to tier 6. The game took a couple of hours to learn and at this point it feels like second nature. I wasn't interested in the story, but it did give the game some much needed structure for someone who has never played any Anno before. There's a class system which begins at farmers, workers and moves up all the way to I started with the story and found the story was overshadowed by the gameplay. I'm now trying Anno 1800 which is MUCH more beautiful, and seems to have somewhat tactical naval combat.I started with the story and found the story was overshadowed by the gameplay. I get it's an empire building game first, but with the super arcadey naval combat and borderline dysfunctional land combat I'll give it only a 5/10. The campaign doesn't even introduce the player to any combat after a couple hours, so I think combat in this game is very much an afterthought. ![]() But overall the land combat/sieges looks more like a cockroach infestation of your town, with no control of units whatsoever, rather than proper combat. like wtf? There's little to no "manual" unit control, you can control placing buildings and military camps, and the armies attack from there on their own, you can't control your armies! The military camps and other objects are built instantly, at least. Instead of launching troops from a ship onto an island, first a "castle" must be insta-built on the shore. okay But once that's acquired, things get uglier: while the naval combat is a-okay, if overly simplistic - the land "combat" is even worse. So, you can't build ANY warships, or even a militia-style army, without interacting with an Orient civilization?. Spices - are only available from the Orient (southern, arab-looking countries). That, in turn, requires spices for Townsmen to upgrade to Patricians. ![]() The city-building aspect is okay at first, but once you wanna get to the military stuff the game starts to fall apart: First, building any The city-building aspect is okay at first, but once you wanna get to the military stuff the game starts to fall apart: First, building any military (small warship or small army) - requires Patricians (lvl-3 people in your town). ![]()
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